package net.minecraft.world.gen.feature;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class WorldGenDeadBush extends WorldGenerator {
	public boolean generate(World worldIn, Random rand, BlockPos position) {
		Block block;

		while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air
				|| block.getMaterial() == Material.leaves) && position.getY() > 0) {
			position = position.down();
		}

		for (int i = 0; i < 4; ++i) {
			BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4),
					rand.nextInt(8) - rand.nextInt(8));

			if (worldIn.isAirBlock(blockpos)
					&& Blocks.deadbush.canBlockStay(worldIn, blockpos, Blocks.deadbush.getDefaultState())) {
				worldIn.setBlockState(blockpos, Blocks.deadbush.getDefaultState(), 2);
			}
		}

		return true;
	}
}
